Puzzle Den

Parking Escape: Get Your Red Car Out

Slide the cars along their lanes to open a path, then drive the red car out through the exit.

About Parking Escape

Sliding-block traffic puzzles are a timeless logic genre, made famous by the board game Rush Hour and many "unblock" apps.

Every level shows the fewest moves possible, so you can aim for a perfect solve.

Parking Escape at a glance

GenrePuzzle game
PriceFree, no download or sign-up
ControlsDrag
Typical game length10 to 20 minutes for 6 levels
LivesNone
Works onPhones, tablets and computers, in any modern browser
Daily challengeYes, the same puzzle for everyone each day

How to play Parking Escape

  1. Drag a car. It slides along its lane.
  2. Clear a path. Move blockers out of the red car's row.
  3. Drive out. Slide the red car to the exit.

Rules

Levels and difficulty

24 levels, ordered from the easiest (4 moves) to the hardest (18 moves). Every level was computer-verified for its minimum number of moves. Your progress is saved on your device, and you can replay any level you have unlocked.

Scoring

More points for harder levels, with a penalty for moves above the minimum. Daily challenge scores can be shared with friends.

Tips and strategy for Parking Escape

History of the game

Rush Hour, the best-known version of this puzzle, was invented by Nob Yoshigahara in the 1970s and published by ThinkFun in 1996.

How we built and tested Parking Escape

Every level is solved by a breadth-first search solver before you see it, which also calculates the fewest possible moves.

Frequently asked questions

Is every level solvable?

Yes, each is solved by our solver first.

What is the best possible score?

Solving in the minimum number of moves shown.

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Written and tested by Puzzle Den Editorial Team

Game design and testing. The Puzzle Den team designs, builds and play-tests every game on the site, and writes and reviews each guide. We check every level generator for solvability before a game goes live.

Published 30 September 2026 · Last updated 30 September 2026 · How we build and test games