Puzzle Den

Slide Puzzle: The Classic 15 Puzzle

Tap a tile in line with the gap to slide it. Put the numbers back in order, with 1 in the top left and the gap in the bottom right.

About Slide Puzzle

The sliding puzzle is a timeless brain teaser. There are 24 levels: 3×3 boards first, then the famous 4×4 "15 puzzle", then 5×5.

You can slide a whole row or column at once by tapping a tile further from the gap.

Slide Puzzle at a glance

GenrePuzzle game
PriceFree, no download or sign-up
ControlsTap
Typical game length5 to 10 minutes for 3 puzzles
LivesNone
Works onPhones, tablets and computers, in any modern browser
Daily challengeYes, the same puzzle for everyone each day

How to play Slide Puzzle

  1. Tap a tile. Tiles in line with the gap slide toward it.
  2. Put them in order. 1, 2, 3 across the top, and so on.
  3. Climb through 24 levels. Two 3×3, then a 4×4.

Rules

Levels and difficulty

24 levels: five on 3×3, ten on 4×4 and nine on 5×5. Your progress is saved on your device, and you can replay any level you have unlocked.

Scoring

Each puzzle scores more on larger boards, minus a little for moves and time. Daily challenge scores can be shared with friends.

Tips and strategy for Slide Puzzle

History of the game

The 15 puzzle became a craze in the United States in 1880; it is usually credited to postmaster Noyes Palmer Chapman.

How we built and tested Slide Puzzle

Every puzzle is shuffled using only legal slides from the solved position, so every puzzle is guaranteed to be solvable.

Frequently asked questions

Is every puzzle solvable?

Yes. They are shuffled with legal moves from a solved board.

Can I move several tiles at once?

Yes, tap a tile further along the same row or column.

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Written and tested by Puzzle Den Editorial Team

Game design and testing. The Puzzle Den team designs, builds and play-tests every game on the site, and writes and reviews each guide. We check every level generator for solvability before a game goes live.

Published 30 September 2026 · Last updated 30 September 2026 · How we build and test games