Puzzle Den

TriPeaks Solitaire: Clear the Three Peaks

Tap any uncovered card that is one higher or one lower than the pile card. Build long streaks to clear all three peaks.

About TriPeaks Solitaire

TriPeaks is a fast, cheerful solitaire game where the goal is to clear three pyramids of cards. It is a favorite in many popular solitaire apps because each round takes only a couple of minutes.

Every game has three deals, and your score carries across all of them.

TriPeaks Solitaire at a glance

GenreCard game
PriceFree, no download or sign-up
ControlsTap
Typical game length5 to 10 minutes for 3 deals
LivesNone
Works onPhones, tablets and computers, in any modern browser
Daily challengeYes, the same puzzle for everyone each day

How to play TriPeaks Solitaire

  1. Tap a free card. It must be one higher or one lower than the pile card, in any suit.
  2. Kings and Aces connect. A King goes on an Ace and an Ace on a King.
  3. Build a streak. Each card in a row scores more.
  4. Tap the deck when stuck. It turns a new pile card but ends your streak.

Rules

Levels and difficulty

Three deals per game.

Scoring

Each card scores 10 times your current streak, peak cards give a bonus, and clearing all peaks earns a bonus plus points for each card left in the deck. Daily challenge scores can be shared with friends.

Tips and strategy for TriPeaks Solitaire

History of the game

TriPeaks was devised by Robert Hogue in 1989 and became widely known through the Microsoft Entertainment Pack.

How we built and tested TriPeaks Solitaire

We verified the peak layout so that each card is freed exactly when both cards covering it are cleared.

Frequently asked questions

Do suits matter?

No, only the rank matters.

How many deals are there?

Three per game.

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Written and tested by Puzzle Den Editorial Team

Game design and testing. The Puzzle Den team designs, builds and play-tests every game on the site, and writes and reviews each guide. We check every level generator for solvability before a game goes live.

Published 30 September 2026 · Last updated 30 September 2026 · How we build and test games