Puzzle Den

FreeCell: The Thinking Player's Solitaire

Every card is face up from the start. Use the four free cells to dig out the cards you need and build the foundations from Ace to King.

About FreeCell

FreeCell is one of the most popular solitaire games in the world because it rewards skill over luck: with no hidden cards, nearly every deal can be solved.

Our version uses tap-to-move controls: tap a card or a run of cards and it jumps to the best legal place.

FreeCell at a glance

GenreCard game
PriceFree, no download or sign-up
ControlsTap
Typical game length5 to 15 minutes
LivesNone
Works onPhones, tablets and computers, in any modern browser
Daily challengeYes, the same puzzle for everyone each day

How to play FreeCell

  1. Tap a card. It moves to a foundation, a column or a free cell.
  2. Build down in alternating colors. Red on black, black on red.
  3. Use free cells wisely. Each holds a single card.
  4. Fill the foundations. Ace to King by suit.

Rules

Levels and difficulty

One deal per game; the daily challenge deal is the same for everyone.

Scoring

10 points for each card sent to a foundation plus a time bonus for solving. Daily challenge scores can be shared with friends.

Tips and strategy for FreeCell

History of the game

FreeCell was popularized by Paul Alfille's 1978 computer version and became famous when Microsoft included it with Windows.

How we built and tested FreeCell

We tested the tap-to-move logic and the run-size limit, which depends on empty cells and columns, against the standard FreeCell rules.

Frequently asked questions

Can every FreeCell deal be won?

Almost all can. Only a tiny number of deals are known to be unsolvable.

How many cards can I move at once?

One more than your empty free cells, doubled for each empty column.

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Written and tested by Puzzle Den Editorial Team

Game design and testing. The Puzzle Den team designs, builds and play-tests every game on the site, and writes and reviews each guide. We check every level generator for solvability before a game goes live.

Published 30 September 2026 · Last updated 30 September 2026 · How we build and test games