Puzzle Den

Sun and Moon: The Balance Logic Puzzle

Fill the grid with suns and moons so every row and column is balanced, with no three alike in a row.

About Sun and Moon

Sun and Moon is a binary puzzle, the same family as the Tango game that became a daily habit for millions on LinkedIn. Each puzzle has exactly one solution.

24 levels, all on a 6×6 grid with exactly 3 suns and 3 moons in every row and column.

Sun and Moon at a glance

GenreLogic game
PriceFree, no download or sign-up
ControlsTap
Typical game length5 to 10 minutes
LivesNone
Works onPhones, tablets and computers, in any modern browser
Daily challengeYes, the same puzzle for everyone each day

How to play Sun and Moon

  1. Tap a cell. Cycle through sun, moon and empty.
  2. Three and three. Exactly 3 suns and 3 moons in every row and column.
  3. Avoid three in a row. Never three of the same side by side.
  4. Follow the signs. = means same, × means different.

Rules

Levels and difficulty

24 levels, all on a 6×6 grid. Early levels give you extra starting clues; later levels give only the minimum needed, so you need more logic. Every puzzle has exactly one solution. Your progress is saved on your device, and you can replay any level you have unlocked.

Scoring

Up to 20 points per cell, minus time. Daily challenge scores can be shared with friends.

Tips and strategy for Sun and Moon

How we built and tested Sun and Moon

Every puzzle is generated from a complete valid grid, and a solver confirms it has exactly one solution before it is shown.

Frequently asked questions

Is this LinkedIn Tango?

It uses the same classic binary puzzle rules with our own design.

Does every puzzle have one answer?

Yes, each is checked by a solver.

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Written and tested by Puzzle Den Editorial Team

Game design and testing. The Puzzle Den team designs, builds and play-tests every game on the site, and writes and reviews each guide. We check every level generator for solvability before a game goes live.

Published 30 September 2026 · Last updated 30 September 2026 · How we build and test games