Puzzle Den

Minesweeper: Clear the Minefield

Dig safe squares and use the numbers to work out where mines hide. Flag the mines and clear every safe square to win.

About Minesweeper

Minesweeper is one of the most famous logic games on computers. Our version is designed for phones as well as desktops: long-press or switch to Flag mode to mark mines, and your first dig is always safe.

We added 3 hearts, so digging a mine costs a heart instead of ending the game, which makes it friendlier to learn.

Minesweeper at a glance

GenreLogic game
PriceFree, no download or sign-up
ControlsTap, long-press to flag
Typical game length3 to 15 minutes
Lives3 per game
Works onPhones, tablets and computers, in any modern browser
Daily challengeYes, the same puzzle for everyone each day

How to play Minesweeper

  1. Dig a square. Your first dig is always safe.
  2. Read the numbers. Each shows how many mines touch that square.
  3. Flag mines. Long-press, or switch to Flag mode.
  4. Clear every safe square. To win.

Rules

Levels and difficulty

Easy is 9×9 with 10 mines, Medium is 12×12 with 24 mines, and Hard is 14×14 with 40 mines.

Scoring

Winning scores a base amount by difficulty, minus time, plus a bonus for hearts left. Daily challenge scores can be shared with friends.

Tips and strategy for Minesweeper

History of the game

Minesweeper became world famous when Microsoft included it with Windows 3.1 in 1992, building on earlier mine-finding games from the 1980s.

How we built and tested Minesweeper

Mines are placed after your first dig so it is always safe, and we tested full games on every difficulty in automated runs.

Frequently asked questions

Is the first move safe?

Yes, the first dig and its neighbors never contain mines.

How do I flag on a phone?

Long-press a square, or tap the mode button to switch to Flag.

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Written and tested by Puzzle Den Editorial Team

Game design and testing. The Puzzle Den team designs, builds and play-tests every game on the site, and writes and reviews each guide. We check every level generator for solvability before a game goes live.

Published 30 September 2026 · Last updated 30 September 2026 · How we build and test games