Puzzle Den

Ludo: Roll the Dice and Race Home

Roll a 6 to bring a token out, race around the board, capture rivals and get all your tokens home first.

About Ludo

Ludo is one of the most played board games in the world, especially in India, where Ludo apps have been downloaded by hundreds of millions of people. It grew from the Indian game Pachisi.

Play as red against three computer players. Quick mode uses two tokens each for a shorter game; Classic uses all four.

Ludo at a glance

GenreBoard game
PriceFree, no download or sign-up
ControlsTap
Typical game length10 to 30 minutes
LivesNone
Works onPhones, tablets and computers, in any modern browser
Daily challengeYes, the same puzzle for everyone each day

How to play Ludo

  1. Tap the dice. Roll to start your turn.
  2. Roll a 6 to start. A 6 brings a token out of your yard.
  3. Tap a token to move. Move it forward by the number rolled.
  4. Race home. Go around the board and up your red home column.

Rules

Levels and difficulty

Quick (2 tokens each) or Classic (4 tokens each).

Scoring

Points for tokens reaching home and for captures, plus a big bonus for winning. Daily challenge scores can be shared with friends.

Tips and strategy for Ludo

History of the game

Ludo is based on the ancient Indian game Pachisi, and a simplified version was patented in England in 1896 under the name Ludo.

How we built and tested Ludo

We simulated full four-player games with computer players to test movement, captures, safe squares, extra rolls and finishing.

Frequently asked questions

How many players?

You play against three computer players.

What are the safe squares?

Start squares and star squares; tokens there cannot be captured.

Do I need a 6 to start?

Yes, a 6 brings a token out of the yard.

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Written and tested by Puzzle Den Editorial Team

Game design and testing. The Puzzle Den team designs, builds and play-tests every game on the site, and writes and reviews each guide. We check every level generator for solvability before a game goes live.

Published 30 September 2026 · Last updated 30 September 2026 · How we build and test games